Dr Alex Moseley

Head of Curriculum Enhancement

Alex MoseleyContact details

Email: alex.moseley@le.ac.uk
Tel: 0116 252 5749


Alex is a National Teaching Fellow and leads on curriculum enhancement, working at a strategic level within the institution; as well as having particular responsibility for supporting course design and development within the College of Social Science, Arts and Humanities.

Alex has specialist interests in play and game based learning (see Research), assessment (a long serving member of the Assessment and Feedback Working Group), institutional developments in learning technology (he recently chaired a central, widescale investigation into our future Learning Environment), and distance learning (he co-runs the regular DL Forum for discussing and disseminating issues to the distance learning community).

Most recently he is co-Lead of the Learning Community theme of Education Excellence, that is working with students and staff to develop learning and supportive communities, and aims to build a better sense of belonging across the institution.


  • Curriculum design, development and quality enhancement
  • Student and staff communities
  • Games and learning, playful learning, experiential learning
  • Assessment design and delivery


BSc (Leics), MA ODE (Open), PhD (Leics)

National Teaching Fellow
University Teaching Fellow
Visiting Fellow, Centre for Higher Education Futures, Aarhus University, Denmark.

Member, AHRC Peer Review Council
Chair, Playful Learning Association
Chair, Playful Learning annual conference

Alex is a Certified Facilitator for LEGO® SERIOUS PLAY®, and for the CoNavigator interdisciplinary teamwork model.

LSP logo (Alex Moseley profile)


Alex currently teaches on the following modules:

  • BA in Archaeology by DL AR1551 Aims and Methods (The Archaeology Challenge)
  • BA in Historical Studies HS1000 Making History (The Great History Conundrum)
  • MA in Museum Studies Optional module: Digital Media and Curatorship
  • BSc in Media Game Design lecture/workshop


Alex has particular interests in online and distance education, student engagement, and provision of effective research skills. His principle research area is in games- and play- based learning; he has published extensively on the topic, has suggested key features of online immersive games which can be transferred to higher education to ensure high engagement and community development, and regularly presents on the area internationally. He was part of the team behind the first charity Alternative Reality Game, Operation: Sleeper Cell, Chairs the Association for Learning Technology special interest group on Playful Learning, and co-organises the annual Playful Learning conference.

Recent publications

Whitton, N. & Moseley, A. (2019) Eds. Playful Learning: Events and Activities to Engage Adults. Routledge: New York.

Moseley, A. (2018) "Real-Life Contexts in Learning Games: Towards a New Typology" in IJGBL, Vol 8(4) pp18-31.

Parry, R., Moseley, A. & Page, R. (2018) Museum Thresholds: the design and media of arrival. Routledge: New York.

Moseley, A. Guest Ed. (2017) "Special issue on Playful Learning", IJGBL, Vol 7(3).

Moseley, A. (2017) "Cloud or Dinosaur? An Invitation to Play" in Poulsen, M. ed. The Power of Play, Counterplay: Denmark.

Moseley, A. & Whitton, N. Guest Eds. (2014) “Engagement in Simulation/Gaming” special issue of Simulation and Gaming, Aug-Oct 2014; 45 (4-5).

Moseley, A. "Assessment: A Case for Integration" (2013) In T. Connolly et al. Eds "Psychology, Pedagogy and Assessment in Serious Games". IGI Global.

Moseley, A. & Whitton, N. (2013) eds. New Traditional Games for Learning: A Case Book. Routledge: New York.

Moseley, A. (2012) "An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games", International Journal of Games Based Learning, Vol 2, No. 3, pp32-50.

Whitton, N. & Moseley, A. (2012) Using Games to Enhance Learning and Teaching: A Beginner's Guide, Routledge: New York.

Moseley, A., Fyle, C.O. & Hayes, N. (2012) "Troubled times: the role of instructional design in a modern dual-mode university?", Open Learning, Vol. 27, No. 1, pp 337–348.

Moseley, A. (2011) "Immersive Games: An Alternative Reality for Museums" in Beale, K. ed. Museums at Play. Museums Etc., New York.

Conference Presentations

Co-chair, Playful Learning conference 2019, Leicester, 10-12 July 2019.

Keynote: Moseley, A. (2018) "Play in Dark Places". ICEPOPS Information Literacy symposium, Liverpool, 3 April 2018.

Moseley, A. (2017) "Work-at-play-at-work". Workshop at Counterplay 2017, Aarhus, Denmark, 30 March - 1 April 2017.

Co-chair, Association for Learning Technology Annual Conference (ALTC) 2016, Warwick.

Keynote: Moseley, A & Whitton, N.(2016) LILAC Conference 2016, Dublin, Eire, 21-23 March 2016.

Moseley, A. & Whitton, N. (2016) "Designing Cheap and Effective Games for Learning". Workshop at Counterplay 2016, Aarhus, Denmark, 14-16 April 2016.

Invited speaker: Moseley, A. (2015) “Increasing student motivation and participation through games and gamification”. Inside Government Symposium on Mobile Learning, London, 8th July 2015.

Co-Chair (with S. Warburton), In Focus: Games, Gamification and Games-based Learning: A Symposium. Senate House, University of London, 4th March 2015.

Moseley, A. (2014) "A Playful Problem: Online Core Skills Games for the Humanities". International Higher Education Teaching & Learning Conference (HETL) 2014, Anchorage, Alaska, USA, 31st May - 2nd June 2014.

Invited speaker: Moseley, A. (2014) "Skeletons in the right closet: using simple contextual games to create authentic learning environments". Counterplay 2014, Aarhus, Denmark, 3-4 April 2014.

Invited speaker: Moseley, A. (2013) "Curate-a-fact: a museum game for conference networking". Conference game at the UK Museums and the Web conference 2013, Tate Museum, London, 15th November 2013.

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