Virtual Reality in Mental Health: Past, Present, and Future

Virtual Reality in Mental Health: Past, Present, and Future

Series Name Psychology Cultures Seminar
Speaker Laina Rosebrock
Type Lectures & Talks
When 04 Feb 2020, 02:30PM - 04:30PM
Venue Bennett Link Lecture Theatre, Ground Floor, Bennett Building
Open To Public
Ticket Price free
For Bookings Contact Carl Gudgeon, tel: 0116 223 1639, email: cmg16@le.ac.uk
Dr. Laina Rosebrock will be discussing the potential to deliver powerful psychological therapy to millions more people using immersive technology. Virtual Reality (VR) is a computer-generated, interactive technology where individuals can repeatedly be immersed in different situations. Within VR, individuals can confront problematic situations and learn new ways to respond more effectively to overcome their difficulties. VR has been studied in a variety of different contexts, including anxiety disorders, psychosis, substance use, and eating disorders. Both the technology and methodological quality of VR studies have improved in the last several years. VR has the potential to transform the understanding and treatment of mental health problems and provide many more people with access to evidence-based therapies. Dr. Rosebrock will provide an overview of the use of VR over the last 20 years along with current ongoing studies testing the use of VR therapy, with a specific focus on psychosis. Dr. Laina Rosebrock is a research clinical psychologist at the University of Oxford. She received her PhD in clinical psychology from Northwestern University – Feinberg School of Medicine in Chicago, Illinois. Clinically, she specializes in the delivery of evidence-based treatments, including cognitive behavioral therapy (CBT), with a research focus on transdiagnostic characteristics of psychiatric disorders, including emotion regulation techniques such as rumination and suppression. She is currently the Trial Coordinator for the THRIVE trial within the Oxford Cognitive Approaches to Psychosis (OCAP) team. THRIVE aims to test virtual reality therapy for people with psychosis who find it difficult to go outside because of fear of harm from others.

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