Publications

Books

Harvey, A. (contracted.) Feminist Media Studies. Cambridge: Polity.

Harvey, A. (2015.) Gender, Age, and Digital Games in the Domestic Context. New York: Routledge.

Refereed articles

Keller, J. & Harvey, A. (forthcoming.) “Kendall & Kylie: Girl Affects, Celebrity, and Digital Gaming in Millennial Girl Culture.” Appified. Jeremy Morris and Sarah Murray. Ann Arbor: University of Michigan Press.

Leurs, K., Shepherd, T. & Harvey, A. (forthcoming.) “Youth.” Posthuman Glossary. Rosi Braidotti and Maria Hlavajova (Eds.). London and Oxford: Bloomsbury.

Bursch, T., Chee, F., & Harvey, A. (2016.) “Corporate Responsibility and Gender in Digital Games.” Gender Equality and Responsible Business: Expanding CSR Horizons. Kate Grosser, Lauren McCarthy and Maureen A. Kilgour (Eds.) Sheffield: Greenleaf Publishing.

Harvey, A. & Shepherd, T. (2016.) "When Passion isn’t Enough: Gender, Affect and Credibility in Digital Games Design." International Journal of Cultural Studies, Online First, doi:10.1177/1367877916636140.

Harvey, A. & Fisher, S. (2016.) “Growing Pains: Intergenerational Feminisms in Digital Games.” Feminist Media Studies. Special Anniversary issue on Intergenerational Feminisms, 16(4), pp. 648-662.

Luka, M.E., Harvey, A., Hogan, M., Shepherd, T., & Zeffiro, A. (2015.) “Scholarship as cultural production in the neoliberal university: Working within and against ‘deliverables’.” Studies in Social Justice 9(2), pp. 176-196.

Shepherd, T, Harvey, A., Jordan, T., Srauy, S. & Miltner, K. (2015.) “Histories of Hating.” Social Media & Society, 1(2) , pp. 1-10.

Harvey, A. & Fisher, S. (2015.) “Everyone Can Make Games!: The Post-Feminist Context of Women in Digital Game Production.” Feminist Media Studies, 15(4), pp. 576-592.

Harvey, A. (2014.) “Twine’s Revolution: Democratization, Depoliticization, and the Queering of Game Design.GAME: The Italian Journal of Game Studies no. 3, pp. 95-107. (Also included in the Routledge Critical Concepts in Media and Cultural Studies series- Major Works Collection on Gender and Media published in 2017, edited by Kaitlynn Mendes).

Harvey, A. & S. Fisher (2013.) “Making a Name in Games: Immaterial Labour, Indie Game Design, and Gendered Social Network Markets.” Information, Communication, and Society, 16(3), pp. 362-380.

Fisher, S. & Harvey, A. (2013.) “Intervention for Inclusivity: Gender Politics and Indie Game Development.” Loading…Journal of the Canadian Game Studies Association, 7(11), pp. 25-40.

Harvey, A. (2011.) “Architectures of Participation in Digital Play: Social Norms, Gender, and Youth Gameplay.” Information, Communication, and Society, 14(3), pp. 303-319.

Harvey, A. (2011.) “Constituting the Player: Feminist Technoscience, Gender, and Digital Play.” International Journal of Gender, Science and Technology, 3(1). 15 pages.

Harvey, A. (2009.) “Seeking the Embodied Mind in Video Game Theory: Embodiment in Cybernetics, Flow, and Rule Structures.” Loading…Journal of the Canadian Game Studies Association, 3(4). 9 pages.

Harvey, A. (2007.) “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming.Loading…Journal of the Canadian Game Studies Association, 1(1). 7 pages.

Harvey, A. (2007.) “Games, Play, and Research: Developing Methodologies for Video Game Theory.” Pivot: An Interdisciplinary Graduate Journal of Visual Culture, 1(1), p. 1-7.

Harvey, A. (2006.) “The Liminal Magic Circle: Boundaries, Frames, and Participants in Pervasive Mobile Games.” Wi: Journal of the Mobile Digital Commons Network, 1(1). 7 pages.

Non-refereed articles

Harvey, A. (2014.) “Tethered and Wired: Tech-based Communities.” Shameless Magazine: The Tech Issue. *Second author, with Tamara Shepherd, Issue 27, Fall 2014. 4 pages.

Harvey, A. (2014.) “On Opposition, Tangibility, and Annihilation: An Interview with Hannah Leja Epstein.” Media Archeology Lab, January 2014. 7 pages.

Harvey, A. (2014.) “Reflecting on the Feminist Game Salon.” Dames Making Games Toronto, January 2014. 3 pages.

Harvey, A. (2013.) “A Moment for Hate: An Unexpected Theme at IR14.” Culture Digitally, November 2013. 2 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2013.) “Different Games: A Report and a Challenge for the Future.Widget (Women In Development (Games & Everything Tech)), May 2013. 9 pages.

Harvey, A. (2013.) “#1reasonwhy and #1reasonmentors: Alliance, Collaboration, and Action for Change.” Perspectives: Newsletter of the International Game Developers Association (IGDA), January 2013. 2 pages.

Harvey, A. (2007.) “Repressing the Potential of the Video Game.” Le Panoptique, September 2007. Available online, 4 pages.

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