Development of Design Heuristics for Digital Educational Games for School Children of 7 to 11 Years Old

Kornchulee Khanana

19th November(Thursday) 2015, 10:00 in ADR LG26

Designing digital educational games (DEGs) is challenging, because it needs a careful balance of playing and learning. DEGs should be designed to meet specific needs of different age groups. To enhance children’s understanding of an important topic on food and nutrition, using DEGs can be effective. My research project aimed to develop games that are enjoyable and educationally effective for children aged 7-11 years. However, there was a lack of design heuristics for such DEGs. Based on the results of a pilot study and analyses of the GameFlow model and other theoretical frameworks, I developed a set of eight design heuristics known as DEG-7-11. Empirical studies were conducted to evaluate the DEG-7-11.

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