A game based on and for use in community research

Glossopoly title
Image used in Glossopoly Banner


Glossopoly emerged out of research conducted as part of an AHRC research project on senses of community in the town of Glossop. It is acts variously as a method for conducting research on community, as a method of illustrating the outcome of the research, and as a method for stimulating wider debates about community amongst community members, community practioners and community policy makers and planners.


The game uses images drawn in creative workshops held with secondary school pupils from Glossop and surrounding areas. These young people were asked to draw images of places they knew in Glossop, and to describe what these places meant for them. 
Drawing Glossopoly
Image of school drawing session
From these drawings, Paul Gent, who is an artist associated with High Peaks Community Arts, constructed a board which reflects that of the board game 'Monopoly', albeit with a new focus of community and the local area. 
The research project on Glossop  explores the significance of emotion, place and connection in the formation of communities, and Glossopoly draws on and illustrates the research findings in each of these theme though incorporating a series of interview extracts, photographs and other qualitative material to pose questions relating to community to the player's of the game.
The nature of the questions, and the rules of the game, have been modified to work with a range audiences, including school age children and adults in the study area, and academic, community development practitioners and urban planners and policy makers. The image below illustrates people participating in the game at the AHRC Connected Communities Showcase Event in London.
Glossopoly playing 1
Glossopoly being played at London showcase event
It is hoped to further develop this game as a tool for community research and reflection. In the former, the game could be used in its current form or localised versions created. The existing version of the game can be tailored to explore particular audiences and used either as a stand-alone exercise or as a lead into other forms of discussion and debate.
If you are interested in learning more about the development of Glossopoly, would like to participation in a Glossopoly event , or would like to discuss either the development of localised versions of the game or the employment of the game in an event you are holding, please contact Dr Martin Phillips (email:; phone 0116 2523886).

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For further information on any of the research projects being conducted by Dr Phillips under the AHRC Connected Communities Programme please contact:

Dr Martin Phillips, Department of Geography, University of Leicester, Leicester. Tel: +44 (0)116 2523886;