Institute of Learning Innovation Research Projects
Our projects are funded by both the University and external bodies including the Higher Education Academy (HEA) and JISC. We carry out research in student learning associated with e-learning and learning technologies and how the beneficial effects can positively be enhanced. This research-to-practice model underpins the work of the department.
Our projects involve the Institute of Learning Innovation, associates and colleagues from across the University of Leicester, and partners from around the world.
Full list of projects
- ADDER
Assessment & Disciplines: Developing E-tivities Research - ADELIE
Advanced Design for E-Learning: Institutional Embedding - BADGER
Browser-based Assessment of Decision-making using virtual patients Generated by Expert peer Review
- CALF
Creating Academic Learning Futures - CHEETAH
Change by Embedding E-learning in Teaching Across HEIs - DUCKLING
Delivering University Curricula: Knowledge, Learning and INnovation Gains - ELKS
E-Learning Knowledge Sharing - EMMA
European Multiple MOOC Aggregator - eMUNDUS
Strengthening International Cooperation for MOOCs and Virtual Mobility - GECKO
Greening of Elearning ChecK Out - GIRAFFE
Geographical Information Research And Future-Facing Education - iCLerC
Investigating the use of Cognitive maps on Learning and Receiving Feedback with virtual patient Cases - IMPALA
Informal Mobile Podcasting and Learning Adaptation - IMPALA 2
Informal Mobile Podcasting and Learning Adaptation - IMPALA4T
Informal Mobile Podcasting and Learning Adaptation For Transition - iTunes U Reach - Investigating Overseas Students' Use of iTunes U
- MANUFACTURING PASTS
Learning about industrial change in twentieth-century Britain - METIS
Meeting teachers' co-design needs with Integrated Learning Environments - MOOSE
MOdelling Of Secondlife Environments - OSTRICH
OER Sustainability through Teaching & Research Innovation: Cascading across HEIs - OTTER
Open, Transferable and Technology-enabled Educational Resources - P2.0PLE
Peer-2.0-Peer Learning Enhancement - PANTHER
Podcasting in Assessment: New Technology in Higher Education Research - PELICANS
Participatory E-Learning: Interactivity, Community And Networking Spaces - Places
- Evaluating Mobile Learning in Higher Education
- POERUP
Policies for OER Uptake - PROWE
Personal Repositories Online Wiki Environment - SCENE
ProfeSsional development for an effeCtive PBL approach: a practical experiENce through ICT-enabled lEarning solutions
- SEAL
Second Environment Advanced Learning - SMELT
5-Stage Model and E-tivities in Learning and Teaching - SPEED
Sharing Practice for Embedding E-design and Delivery - SPIDER
- Sharing Practice with ITunes U Digital Educational Resources
- SWIFT
Second World Immersive Future Teaching - Theatre for a Change - Mobile Learning for Remote Learners
- TIGER
Transforming Interprofessional Groups through Educational Resources - TOUCANS
Testing the OER University Concept and Aspirations: a National Study - TURTLE
Teaming Università Roma Tre with Leicester for E-learning - VM-PASS - Virtual Mobility and OER Learning through a Learning Passport
- WOLF
Workbased Learners in Further Education