Overview
The 7Cs of Learning Design Workshop:
- achieves successful, productive, collaborative working between academics, tutors, learning designers, librarians and technologists;
- exploits low-cost, high-impact technologies;
- focuses e-learning on learner activity and group work;
- is practical, outcomes-based;
- is based on 20 years of research into low-cost networked learning and five years of researching, developing and testing;
- offers a high return on investment of a small amount of time;
- reinforces the concept of design once, deliver many times.
This workshop is suitable for:
- the design of new courses and re-design of existing ones;
- campus, blended and distance modes;
- any level (e.g. HE, FE, lifelong learning, work-based learning, etc.);
- any short course, unit, module or programme;
- any discipline;
- any VLE.
You will need:
- a course team willing to commit to two full days of their time;
- a module or programme the team needs to design, or an existing one that needs re-vamping;
- access to the electronic resources that the team will use in their course, as well as the ‘module specification’, which should include details such as learning outcomes and assessment procedures;
- a ‘reality checker’, who will join in for an hour at about 1pm on Day 2 of the workshop. Their role is to review and offer feedback on the work done by the course team.
Publications
(2010) Armellini, A., & Aiyegbayo, O. (2010), 'Learning design and assessment with e-tivities'. British Journal of Educational Technology 41(6), 922-935.
(2008) Alejandro Armellini and Sylvia Jones, Carpe Diem: Seizing Each Day to Foster Change in E-learning Design Reflecting Education, Vol. 4, No. 1 (PDF)
(2008) Gilly Salmon, Sylvia Jones and Alejandro Armellini, Building Institutional Capability in E-learning Design ALT-J, Research in Learning Technology, Vol. 16, No. 2 (PDF)