Game-based language learning: why, what and how?

Posted by jcm22 at Oct 24, 2018 05:33 PM |
8 November 2018 - This presentation introduces a unique approach to Game-based language learning and the pedagogical considerations that helped to promote language development in a low-level English as a Foreign Language (EFL) context.

Details

Date: Thursday 8 November 2018
Time: 2.30pm-3.30pm
Location: School of Education, room D105 (15 University Rd)

Contact: James York

Overview

Speaker: James York (PhD student)

Abstract Game-based language learning (GBLL) is experiencing overhype as practitioners flock to games as a method for meaningful engagement and learning (Gershenfeld, 2014; Van Eck, 2015). However, by only playing games in English, there is no guarantee that learning will occur.

There is a consensus that experiential learning (such as gameplay) can help promote language development if coupled with instructional support (Miller and Hegelheimer, 2006; Liu and Chao, 2018), or when the situated, contextual nature of gameplay is considered (Young, et. al., 2012).

This presentation introduces the author’s unique approach to GBLL and the pedagogical considerations that helped to promote language development in a low-level English as a Foreign Language (EFL) context.

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