Tel: 0116 252 5749
Alex has particular responsibility for supporting course design and development within the Colleges of Arts, Humanities & Law, and Science & Engineering, and also contributes strategically to central course design processes. He is also currently overseeing development of the first Future Learn short courses. With his colleague Nichola Hayes they run the monthly DL Forum for discussing and disseminating issues to the distance learning community.
Alex considers strategic issues around the provision and support of learning technologies, and chairs the Learning Technology Advisory Group. He also works closely with Student Learning Development and Educational Development to improve learning and teaching practice and support for students and staff, and represents these concerns at the Assessment and Feedback Working Group and College Academic Committees.
- Curriculum design and development
- Technology Enhanced Learning strategy
- Teaching and learning methods and approaches
- Games and learning, experiential learning
BSc (Leics), MA ODE (Open)
National Teaching Fellow
University Teaching Fellow
Member, AHRC Peer Review Council
Chair, ALT Games and Learning Special Interest Group
Alex currently teaches on the following modules:
- BA in Archaeology by DL AR1551 Aims and Methods (The Archaeology Challenge)
- BA in Historical Studies HS1000 Making History (The Great History Conundrum)
- MA in Museum Studies Optional module: Digital Media and Culture
Alex has particular interests in online and distance education, student engagement, and provision of effective research skills and student induction. His principle research area is in games based learning; he has co-authored two books on the topic, has suggested key features of online immersive games which can be transferred to higher education to ensure high engagement and community development, and regularly presents on the topic internationally. He was part of the team behind the first charity Alternative Reality Game, Operation: Sleeper Cell, co-chairs the Association for Learning Technology special interest group on Games and Learning, and co-organises the Let’s Change the Game cross-sector conference.
Moseley, A. & Whitton, N. (2013) eds. New Traditional Games for Learning: A Case Book. Routledge: New York.
Moseley, A. (2012) "An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games", International Journal of Games Based Learning, Vol 2, No. 3, pp32-50.
Whitton, N. & Moseley, A. (2012) Using Games to Enhance Learning and Teaching: A Beginner's Guide, Routledge: New York.
Moseley, A., Fyle, C.O. & Hayes, N. (2012) "Troubled times: the role of instructional design in a modern dual-mode university?", Open Learning, Vol. 27, No. 1, pp 337–348.
Moseley, A. (2011) "Immersive Games: An Alternative Reality for Museums" in Beale, K. ed. Museums at Play. Museums Etc., New York.
Moseley, A. (2014) "A Playful Problem: Online Core Skills Games for the Humanities". International Higher Education Teaching & Learning Conference (HETL) 2014, Anchorage, Alaska, USA, 31st May - 2nd June 2014.
Invited speaker: Moseley, A. (2014) "Skeletons in the right closet: using simple contextual games to create authentic learning environments". Counterplay 2014, Aarhus, Denmark, 3-4 April 2014.
Invited speaker: Moseley, A. (2013) "Curate-a-fact: a museum game for conference networking". Conference game at the UK Museums and the Web conference 2013, Tate Museum, London, 15th November 2013.
Invited speaker: Moseley, A. & Whitton, N. (2013) "Roll Up! Designing Cheap and Effective Games for Learning". A workshop at the RIDE conference 2013, Senate House, London, 1st November 2013.
Page, R., Parry, R. & Moseley, A. (2013): "The Creative Charette: Enabling Collaboration in the AHRC Research Network, Transforming Thresholds". A workshop at The Knowledge Exchange 2013: An Interactive Conference, Lancaster, 27-28 September 2013.