Natasha Whiteman Publications
- N. Whiteman (2012) Undoing Ethics: Rethinking practice in online research, New York: Springer
- C Pelletier & N Whiteman (in press) “Affiliation in the construction of fan identity: a comparison of face-to-face and virtual settings” in Ching, C. C. & Foley, Brian. J. (Eds.) Technology, learning, and identity: Research on the development Constructing the self in a digital world. To be published by Cambridge University Press.
- N Whiteman (2010) “Control and Contingency: Maintaining Ethical Stances in Research” International Journal of Internet Research Ethics, Issue 3 (1), 6-22,
- N Whiteman (2009) “The De/stabilisation of Identity in Online Fan Communities” Convergence: The International Journal of Research into New Media Technologies, Vol. 15, No. 4, 391-410.
- N Whiteman (2008) “Learning at the Cutting Edge? Help-seeking and Status in Online Videogame Fan Sites” Information Technology, Education and Society, Vol. 9, No. 1, 7-26.
- M Oliver and N Whiteman (2008) “Engaging with the research methods curriculum” Reflecting Education: An Interdisciplinary Professional Online Journal of Evidence-informed Practice, Vol. 4, No. 1, p 63-71
- N Whiteman (2008) “Homesick for Silent Hill: Modalities of nostalgia in fan responses to Silent Hill 4: The Room” in Laurie Taylor and Zach Whalen (eds.) Playing the Past: History and Nostalgia in Videogames, Nashville TN: Vanderbilt University Press, p. 32-49.
- S Chung, P Dowling & N Whiteman (2004) “(Dis)possessing Literacy and Literature: Gourmandising in Gibsonbarlowville” (2004) in Andrew Brown and Niki Davis eds. The World Yearbook of Education 2004: Digital Technology, Communities and Education, Routledge: London.
- “'Identity, Authority and Unease: Examining the articulation of ethical positions in accounts of new media use/research.'” 2nd International Symposium on Digital Ethics, Centre for Digital Ethics and Policy, Loyola University, Chicago, 29th October 2012.
- “Digital Dunces?: Exploring accounts of incompetence and uncertainty in new media use” paper presented at Transforming Audiences 3, University of Westminster, September 2011.
- “Streaming, Sharing: the ethical manoeuvring of media consumers online” paper presented at the British Sociological Association Annual Conference 2011: 60 Years of Sociology, London School of Economics, 7 April 2011.
- “Ethics, Audiences and the Internet: Exploring accounts of contemporary viewing habits in online/offline domains” paper presented at The Big Screen vs. The Small Screen, Canterbury Christ Church University, 16 February 2011.
- “Pirates or Crusaders – File-sharing as moral issue?” paper presented at Moral Panics in the Contemporary World conference, Brunel University. 10-12 December 2010.
- “Articulations of acclaim: an exploration of critics’ and academics’ responses to The Wire” presented at The Wire as Social Science Fiction, ESRC Centre for Research on Socio-Cultural Change, University of Manchester, Leeds Town Hall, 26-27 November 2009.
- “’Watching’ Battlestar Galactica” paper presented at IDeoGRAMS symposium 2009, University of Leicester, 16 September 2009.
- “Communities in Crisis: The de/stabilisation of online fan cultures” presented at the Association of Internet Researchers Conference: I.R. 9.0: Re-thinking communities, Re-thinking place, Copenhagen, Oct 2008.
- “The Ethics of Avatars and Academics: Exploring the ethics of the researcher/researched” presented at the British Sociological Association Annual Conference 2008: Social Worlds, Natural Worlds, University of Warwick, 29 Mar 2008.
- "Ethical Decision-Making in Facebook Research" presented at Poke 1.0: A Facebook Social Research Symposium, London Knowledge Lab, University of London, 16 Nov 2007.
- “Online Fandom and the Silent Hill Series,” presented at Computer Game Analysis, Film Theory and the Future of Screen Studies, London University Screen Studies Group, Institute of Education, 9 Nov 2007.
- “SH was born with the gamers”: The fixing and destabilising of identity in fan responses to Silent Hill the film presented at Transforming Audiences: Identity, Creativity, Everyday Life, University of Westminster, 6 Sept 2007.
- “Genre, "Quality Television" and the Sci-Fi Network: The case of Battlestar Galactica” presented at BSG 2007: The Politics, Poetics and Philosophy of Battlestar Galactica, Bucks New University, 28 Jul 2007
- “Control and Contingency: The Methodological Implications of the Hacking of Silent Hill Heaven,” presented at Computer Games: Learning, Meaning and Method, Knowledge Lab, Institute of Education, 26 January 2006.
- “Crossing and Toeing the Line Online: The negotiation of legitimate identities in two online fan communities,” presented at Technology, Performance & Identity: Mediation, Remediation and the Politics of Self, Bucks New University, 28 Apr 2006.
- “Silent Hill is Suppost to be Silent Hill”: The Modality of Nostalgia in Postings to Two Online Fan Communities, paper presented at the Doctoral School Summer Conference, Institute of Education, University of London, 25th June 2005.
- From ‘Release Date Query’ to ‘How Do You Kill Those Floating Souls?’: Pedagogy @ Silenthillheaven.com, paper presented at CAL’05 Virtual Learning?, University of Bristol, 4th April 2005.
- “Homesick for Silent Hill: Fans’ negotiation of textual identity in responses to Silent Hill 4: The Room,” presented at ‘Playing the Past: Nostalgia in Video Games and Electronic Literature,’ University of Florida, Gainesville FL,19 Mar 2005.
- “Ethnography in the Surf” presented at the Doctoral School Summer Conference, Institute of Education, University of London, June 2004.
- ‘“You in Love With Josh?” Literacy Practices in Online Fan Environments,” Paper presented at the Doctoral School Summer Conference, Institute of Education, University of London, June 2003.
N. Whiteman (2010) “Media and Communication Technologies: A Critical Introduction”, Viewfinder: Moving Image and Sound, Knowledge and access, The Journal of the British Universities Film & Video Council, No. 78, p 29.
- Contributor to: Buckingham, D (2008) “The Impact of the Media on Children and Young People (With a Particular Focus on Computer Games and the Internet)” report prepared for Byron Review on Children and New Technology