Institute of Learning Innovation Research Projects

Our projects are funded by both the University and external bodies including the Higher Education Academy (HEA) and JISC. We carry out research in student learning associated with e-learning and learning technologies and how the beneficial effects can positively be enhanced. This research-to-practice model underpins the work of the department.

Our projects involve the Institute of Learning Innovation, associates and colleagues from across the University of Leicester, and partners from around the world.

Full list of projects

  • ADDER
    Assessment & Disciplines: Developing E-tivities Research
  • ADELIE
    Advanced Design for E-Learning: Institutional Embedding
  • BADGER

    Browser-based Assessment of Decision-making using virtual patients Generated by Expert peer Review

  • CALF
    Creating Academic Learning Futures
  • CHEETAH
    Change by Embedding E-learning in Teaching Across HEIs
  • DUCKLING
    Delivering University Curricula: Knowledge, Learning and INnovation Gains
  • ELKS
    E-Learning Knowledge Sharing
  • EMMA
    European Multiple MOOC Aggregator
  • eMUNDUS
    Strengthening International Cooperation for MOOCs and Virtual Mobility
  • GECKO
    Greening of Elearning ChecK Out
  • GIRAFFE
    Geographical Information Research And Future-Facing Education
  • iCLerC
    Investigating the use of Cognitive maps on Learning and Receiving Feedback with virtual patient Cases
  • IMPALA
    Informal Mobile Podcasting and Learning Adaptation
  • IMPALA 2
    Informal Mobile Podcasting and Learning Adaptation
  • IMPALA4T
    Informal Mobile Podcasting and Learning Adaptation For Transition
  • iTunes U Reach - Investigating Overseas Students' Use of iTunes U
  • MANUFACTURING PASTS
    Learning about industrial change in twentieth-century Britain
  • METIS
    Meeting teachers' co-design needs with Integrated Learning Environments
  • MOOSE
    MOdelling Of Secondlife Environments
  • OSTRICH
    OER Sustainability through Teaching & Research Innovation: Cascading across HEIs
  • OTTER
    Open, Transferable and Technology-enabled Educational Resources
  • P2.0PLE
    Peer-2.0-Peer Learning Enhancement
  • PANTHER
    Podcasting in Assessment: New Technology in Higher Education Research
  • PELICANS
    Participatory E-Learning: Interactivity, Community And Networking Spaces
  • Places
  • Evaluating Mobile Learning in Higher Education
  • POERUP
    Policies for OER Uptake
  • PROWE
    Personal Repositories Online Wiki Environment
  • SCENE

    ProfeSsional development for an effeCtive PBL approach: a practical experiENce through ICT-enabled lEarning solutions

  • SEAL
    Second Environment Advanced Learning
  • SMELT
    5-Stage Model and E-tivities in Learning and Teaching
  • SPEED
    Sharing Practice for Embedding E-design and Delivery
  • SPIDER
  • Sharing Practice with ITunes U Digital Educational Resources
  • SWIFT
    Second World Immersive Future Teaching
  • Theatre for a Change - Mobile Learning for Remote Learners
  • TIGER
    Transforming Interprofessional Groups through Educational Resources
  • TOUCANS
    Testing the OER University Concept and Aspirations: a National Study
  • TURTLE
    Teaming Università Roma Tre with Leicester for E-learning
  • VM-PASS - Virtual Mobility and OER Learning through a Learning Passport
  • WOLF
    Workbased Learners in Further Education

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